Daniel Pope – Programming physics games with Python and OpenGL

Python

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[EuroPython 2013] :
Daniel Pope – Programming physics games with Python and OpenGL – 04 July 2013 “Track Lasagne”

23 thoughts on “Daniel Pope – Programming physics games with Python and OpenGL

  1. This could have been a 40 minute presentation if the presentation was devoid of uhh, ahhs, [null sets], vowels. Just be secure with what you know and make the delivery. It seems the crowd was very interested.

  2. I am new to coding (just finishing up with Python codecademy) how long would it take for a hobbyist programmer like me to gain the skills to be able to create something on this kind of level?

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