Java Games Programming – Mario using Netbeans (Advanced)

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Programming in Java Module at City University, Computer Science with Games Technology.

Java Games Project mimic of Super Mario, made in Netbeans, with 3 levels, save and load features.
By Gabriel Ng

For all source code, please visit: http://gabrielng.co.uk/

Feel free to comment 🙂

Some graphics used are copyrighted by © Nintendo and Deviant Art.

http://gabrielng.co.uk/

39 thoughts on “Java Games Programming – Mario using Netbeans (Advanced)

  1. Is there source code posted on any other website for this? This is such a cool game and im using netbeans right now as well with some trouble…the website w source code does not work however…>.<

  2. Check out the roller coaster simulation, click on my videos and you should see it there, its done via OpenGL and C++

    ps. if you can monetize your vids, yes you will start making some money off video ads 🙂 I have 36k hits on this, you can easily do the same, upload some vids and monetize once google gives you the option 🙂 gd luck…

  3. don't lie to sound cool man, it makes you look the opposite when caught. There is no way you make any money on your videos as you have 8, and 56 subscribers. However, if your response were true. The response you had was very good, I laughed, then started checking facts. Anyways, what have you done lately? Im curious to see what 3 years of programming looks like (Im on day 3 lol)

  4. I don't think you should look at a project based on lines of code. learning Java or programming in general is about applying concepts you already know and constantly solving new problems along the way. The lines of code should not affect you in any way.

  5. "What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul."

  6. Good stuff.
    Can any of you tell me typically how many lines of code this program might be?
    Cos I am learning java and i intend to do a project of this kind.Just to get a rough idea 🙂

  7. He thinks it's better than netbeans. I've only ever tried eclipse, but they're pretty much the same thing. It's like xbox and ps3. Battlefield and Call of Duty, it's just the exact same thing and people are constantly saying one is better than the other.

  8. Hi firstly, you need a game engine that you can handle physics.

    The logic behind it is, when pressed on a key.

    You want a new object to be created ie:
    Bullet bullet = new Bullet()

    You can then apply physics to the object ie:
    bullet.applyForce(50);
    bullet.applyVelocity(30); and etc..

    Hope it helps.

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