New Concurrency Models on the JVM: Fibres, Verticles, Agents and Actors. by Lutz Huehnken

Until recently, concurrency in Java meant: java.util.concurrent and threads. Threads were originally envisioned as “lightweight processes” – starting a new process for concurrent operations meant to much overhead, and posed the problem of inter-process communication. Threads were supposed to be light and remove both disadvantages – less resource consumption for creation and scheduling, and shared […]

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UE4 – How To Get All Actors From World With Python

Unreal Engine 4 – How To Get All Actors From World With Python ──────────────────────────────────────────────────── Python API ► https://api.unrealengine.com/INT/PythonAPI/ EditorLevelLibrary ► https://api.unrealengine.com/INT/PythonAPI/class/EditorLevelLibrary.html GameplayStatics ► https://api.unrealengine.com/INT/PythonAPI/class/GameplayStatics.html EditorLevelLibrary ►…

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