The Java Virtual Machine and Compilers Explained

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We explain what compilers, interpreters, and the Java Virtual Machine (JVM) are. The playlist with all my Java videos is http://www.youtube.com/playlist?list=PLF03C6B2C0B292A1E

This video is for beginners. It is a super-simplified explanation. To learn more of the details, I recommend taking MIT’s 6.004 at http://ocw.mit.edu

39 thoughts on “The Java Virtual Machine and Compilers Explained

  1. Wow, thank you.

    My friends thought java was just a program (a .jar that embeded a compiler or somethng) but I tried to explain it was a compiler and a virtual machine, but seperate from the actual java programs.

    they do not know what a compiler is, but understood what a virtual machine was.

    told me to shutup and accept my wrong.

    this video really explains it. Thanks!

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  3. Actually bytecode (p-code for short) is not even close to instruction set. It's also high-level code which is translated to cpu-dependant instruction set by VM. P-code also is not binary – its normal text but hard to read. (as You at end of this video). PS. Did You know that bytecode have "goto" instruction? that's awfull 😀
    BTW: Perl also have bytecode 🙂

  4. Right. If you have a new CPU then someone has to implement a JVM for that CPU. But, once this one program is written, then all the Java programs that already exist will run on that CPU (caveats abound).

  5. 6:40 If Java needs a new virtual machine to run on different CPUs technically it is not "write once, run anywhere" unless Java has made the proper virtual machine, correct?

    Is this correct?: If Java has to write the JVM for a new CPU the benefit comes in when all the programs that use Java do not have to rewrite their code, Java just finds a way to handle it, correct? And I imagine there are only so many ways a CPU can be implemented so Java should be able to do this (dare I say) easily?

  6. Nope. An emulator is a program that simulates a CPU. So, a Nintendo emulator is a program that runs, say on a Windows machine, which can read and execute compiled code (games) written for the Nintendo game console (which is a type of computer).

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